Ebook Free Playing Smart: On Games, Intelligence, and Artificial Intelligence (Playful Thinking)
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Playing Smart: On Games, Intelligence, and Artificial Intelligence (Playful Thinking)
Ebook Free Playing Smart: On Games, Intelligence, and Artificial Intelligence (Playful Thinking)
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Review
“This is a thoughtful and engaging introduction to the various ways in which AI and games can learn from each other. It shows how procedural generation is more than just generating an infinite variety of slightly different trees; rather, procedural generation can provide new environments and new tasks for our agents, thereby testing their generality to the limit.â€â€•Richard Evans, Research Scientist at DeepMind, AI Lead for The Sims 3 and Black and White, and creator of Versu“Julian Togelius, one of the world's top experts in artificial intelligence and games, has written the perfect book for everyone who wants to understand the complex relationship between intelligence, artificial intelligence, and games. This book is required reading for anyone interested in these fascinating topics.â€â€•Frank Lantz, Director, NYU Game Center“In his own cheeky and irreverent way, Togelius guides readers through the bizarre and often eclectic world of AI research in video games: what we're doing, why we do it, and the weird insights we have in the shower along the way. Part biography, part AI textbook, Playing Smart provides invaluable insight for students, hobbyists, and anyone interested in artificial intelligence. From AI that plays StarCraft to AI that builds Super Mario levels, sometimes science is stranger―and more fun―than fiction.â€â€•Tommy Thompson, AI Researcher, senior lecturer, game developer, and host of the YouTube series AI and Game
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About the Author
Julian Togelius is Associate Professor in the Department of Computer Science and Engineering at New York University and Codirector of the NYU Game Innovation Lab.
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Product details
Series: Playful Thinking
Hardcover: 192 pages
Publisher: The MIT Press (January 15, 2019)
Language: English
ISBN-10: 0262039036
ISBN-13: 978-0262039031
Product Dimensions:
5.4 x 0.8 x 8 inches
Shipping Weight: 11.2 ounces (View shipping rates and policies)
Average Customer Review:
5.0 out of 5 stars
2 customer reviews
Amazon Best Sellers Rank:
#671,788 in Books (See Top 100 in Books)
The book makes you think about human and computer intelligence, and the difference between them. No knowledge of programming or math is necessary to understand the book. You can enjoy the book without having played or even knowing the games mentioned in the text, but I think you will like the book more if you have played some of those games.
This book is a must-have for those interested in AI for games and/or games for AI. Especially appealing to innovative people who share a passion for games. Be aware that some degree of knowledge (or intelligence?) will be needed to be able to grasp some things mentioned in this book.However, Julian, the author of the book, is able to describe complex concepts in a simple and entertaining way. I have to admit, that many times while reading, my mind wandered off to imagine how would it be to follow such interesting research path. Also, I felt entertained by the description of the unique kinds of games and left me excited to see what the future holds!Me, as a recently graduated master student that is actively looking for PhD project about these topics, I now have a better way to describe my research interests to potential supervisors. But without any doubt, I would recommend this book for young students ready to embark on technology-related studies.Although this book is not about all the details, at the end the author shares a handful amount of references and resources for you to explore.
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